Froggy Rush

Froggy Rush is a game by Lars Korden and Marc Liebler. It is our attempt at creating a heartfelt and fun experience by tying together everything we know about game development into one complete package.

Froggy Rush trailer

Visual effects

Visual effects

There is much to consider when creating VFX for a mobile game. In order to impart liveliness into the animations I had to carefully use a sense of timing, style awareness and technical knowledge. To top it off we need to be wary of the limitations of a mobile game so I kept VFX as light on performance as possible.

Rigging & animation

A game that relies on a character as its flagship is nothing without quality animations. With a character like Froggy it's important to give him personality, exaggerated movements and facial expressions to complement the art style and communicate gameplay.

*character models by Lars Korden

Gameplay programming

Basic physics

The gameplay is based on a simple mechanic: you touch the screen and a wave appears, pushing Froggy away.

General movement

Froggy Rush, an endless runner, initially used a fixed-speed camera that felt restrictive. Removing the upper limit caused accuracy issues, so a limit was kept, transferring the player's velocity to tiles. For the lower limit, options were considered, and a creeping flood was chosen to motivate continuous movement. A UI indicator warns of the flood, enhancing predictability.

Generative tiles

I decided to go for a more traditional approach by creating a set of tiles for each difficulty level, each tile with a fixed probability of being spawned, so I could have more control over the game’s flow while still keeping some random variation.

Features

Leveling system

Season Pass

Random Challenges

Daily Login

World Map

Map Select

Event System

Unlock Biomes

Customisation

Wardrobe

Save Outfits

Item Shop

Tile Difficulty Randomization

Power-ups

Challenge Tracking Systems

Dynamic Biome Transitions

Tying this all together in the final game:

Froggy Rush Logo